Monday, February 18, 2013

Week 4: Using research question for Invention

"Are video games viable pedagogical tools for the future?"

     After a brief analysis, I quickly discovered the pitfall of this research question, that is: It is a yes or no question.  While I could potentially use research to respond positively or negatively to this research question, the argument lacks the rhetorical strength of other possible constructions.  I would rather encourage a less polarizing argumentative style more suited to assignment we are completing.  This has led me to the revised research question:  "Should video games and interactive media be incorporated as pedagogical tools in our education system?"

     I feel that this new research question allows for me to research and respond in a more persuasive way.  Specifically I think that the Podis form of appearance vs. reality could benefit my research project greatly.  By asking whether video games should be used as pedagogical tools, I have the ability as a writer to address the appearance (or common/vulgar/public perspective) of video games and their value, and then follow that presentation with a contrasting reality, supported by empirical data and academic scholarship, illuminating the potential of video games as tools for education.
    For the purpose of this specific assignment I also analyzed another possible form for responding to my research question.  I contemplated the use of a Comparison/Contrast structure for my argument.  Given that pattern, I could use four articles, two positive and two negative, in arranged either in groups or alternating followed by a conclusion.  While this approach is sound, I feel like the argument i am trying to make would be diminished by this form and reduce the potential for persuasion that I could acquire from a appearance vs. reality structure.

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