"Are video games viable pedagogical tools for the future?"
After a brief analysis, I quickly discovered the pitfall of this research question, that is: It is a yes or no question. While I could potentially use research to respond positively or negatively to this research question, the argument lacks the rhetorical strength of other possible constructions. I would rather encourage a less polarizing argumentative style more suited to assignment we are completing. This has led me to the revised research question: "Should video games and interactive media be incorporated as pedagogical tools in our education system?"
I feel that this new research question allows for me to research and respond in a more persuasive way. Specifically I think that the Podis form of appearance vs. reality could benefit my research project greatly. By asking whether video games should be used as pedagogical tools, I have the ability as a writer to address the appearance (or common/vulgar/public perspective) of video games and their value, and then follow that presentation with a contrasting reality, supported by empirical data and academic scholarship, illuminating the potential of video games as tools for education.
For the purpose of this specific assignment I also analyzed another possible form for responding to my research question. I contemplated the use of a Comparison/Contrast structure for my argument. Given that pattern, I could use four articles, two positive and two negative, in arranged either in groups or alternating followed by a conclusion. While this approach is sound, I feel like the argument i am trying to make would be diminished by this form and reduce the potential for persuasion that I could acquire from a appearance vs. reality structure.
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