The main points of my paper address A: the way in our ideology affects our views of video games, B: How this has lead to negative stereotypes of video games and their users, C: The practical knowledge and digital literacy developed through video games, and finally D: Why this new system of education should be applauded not ostracized. After reading through over 20 sources, I believe that my final sources are highly credible to my audience. My sources are mainly comprised of scholarly articles written in the last five years, and are part of an ongoing discourse discussing the value of video games from an academic perspective. At the moment the style of my paper comes off as illuminating, revealing bits of information piece by piece to a reader that would not be immediately aware of the discourse which I am referring to. I hope for my audience to finish the paper with an understanding of video games and video game culture that does not reduce their value to nerdy escapism and the development of useless hand/eye hand/thumb coordination. I have focused much of my effort in presenting an argument where I associate the playing of video games with the development of practical skills (digital literacy) that are (is) not overtly apparent to an individual who has not engaged in the video game community. In order to improve my paper I want to focus on narrowing the focus of my argument and presenting my ideas so that they create a logical, believable connection between valuable education and the playing of video games.
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